![]() ![]() One of the most buzzed-about VR experiences at E3 this year was, in fact, not made for the most casual audience. “Those moments where people gather around someone who has a Gear VR headset and someone says, ‘Look at this!’ It’s going to create those ‘you have to check this out’ moments, and the easier it is to get involved in those moments, the better.” “People already understand how to share an application,” he said. It’s just like with mobile games, when people were like, ‘I’m not a gamer,’ and then you’re like, ‘Well what about Bejeweled? What about FarmVille?'”Īlchemy creative director Phil Harper agreed that mobile has already taught consumers how to spread a killer app around once it emerges. “You can download from the store, which you already do every day. “It’s the mobile experiences,” said Otherworld Interactive co-founder Robyn Gray. Multiple developers at Oculus Connect pointed to the already-announced Samsung Gear VR, a mobile virtual reality headset developed with Oculus, as an indicator of the future. “Without content, nobody would be interested in this whole virtual reality thing,” Luckey said. As co-founder Palmer Luckey told conference attendees at a welcome reception, the company is counting on the developers in attendance to fill its app store. The mainstream-crossover question is a salient one, as Oculus is expected today to lay out its roadmap for getting the Oculus Rift headset on consumers’ heads. Instead, developers here say, the lure will be social and media experiences, and games will come later for most users. It’s a huge year for games, with tech giants dropping billions on Mojang, Twitch and Oculus VR.īut at Oculus Connect in Los Angeles, the company’s first developer conference, the consensus is that while virtual reality games will be fun, they probably won’t be the content that convinces average consumers to try VR. ![]()
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